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- Newsgroups: comp.sys.cbm
- Path: utnetw.utoledo.edu!ASCHNUT
- From: aschnut@uoft02.utoledo.edu (blackie)
- Subject: Re: DOOM project was Re: For interest's sake ...
- Message-ID: <DLJqv9.I12@utnetw.utoledo.edu>
- Sender: news@utnetw.utoledo.edu (News Manager)
- Reply-To: aschnut@uoft02.utoledo.edu
- Organization: The Univeristy of Toledo, Toledo, Ohio, USA.
- References: <4dj8bi$90i@sdcc12.ucsd.edu> <4dlhqm$f3i@ixnews8.ix.netcom.com>
- Date: Sun, 21 Jan 1996 19:45:09 GMT
-
- In article <4dlhqm$f3i@ixnews8.ix.netcom.com>, jamesch@ix.netcom.com (James Chamblin) writes:
- >In article <4dj8bi$90i@sdcc12.ucsd.edu>,
- > ckaiser@sdcc13.ucsd.edu (Po-Ching Lives!) wrote:
- >>I'm just curious to hear if any one out there is working on a 3-D
- >>gaming engine (a REAL one) now that the furor over the somewhat
- >>anticlimactic DOOMPREV.LNX has died down. (This happens to be my
- >>particular area of expertise. :-)
- >>
- >>Cameron Kaiser
- >>ckaiser@ucsd.edu
- >>visit the CWI home page at http://www.armory.com/~spectre/cwi.html
- >
- >I've been working on one, but the project has kinda slowed down due to
- >my monitor not working. The biggest problem I'm having is speed. I
- >can render 1 frame about every 6 seconds (not nearly fast enough to
- >compete with the original DOOM) This rendering does not include
- >rendering objects, monsters, etc. I"ve thought about using a method
- >which relies on Lo-Res, which would give me a resolution of 80x50.
- >This would give me the speed I need and I could easily add textured
- >walls, but the resolution would be horrible.
-
- I have downloaded the Doom preview twice, but it still refuses to
- work for me. The border flashes, and then the screen turns black...
- am I doing something wrong? Thanks...
-
- blackie
-
- ----------------------------------------------------
- | + aschnut@uoft02.utoledo.edu + |
- | <*< a preacher a trucker a highroller >*> |
- | >*> a holy roller preacher rolling trucker <*< |
- | /\ CLUTCH /\ |
- ----------------------------------------------------
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